AI Insights · Timothy · January 2022
Top 5 Tank Games on Android in Lithuania: Q4 2021 Performance
Discover the performance of the top 5 tank games on the Android platform in Lithuania during Q4 2021, focusing on weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top five tank games on Android in Lithuania exhibited diverse trends in downloads, revenue, and active users. Below is a detailed analysis of each game.
Tank Stars by CASUAL AZUR GAMES saw varied performance throughout the quarter. Weekly downloads fluctuated, peaking at around 705 in early November, and ending the quarter at 419. Active users also experienced a decline, starting at approximately 4.1K in late September and dropping to 3.2K by the end of December. Revenue was minimal, with a notable spike to $23 in the first week of October.
War Machines:Tanks Battle Game from Wildlife Studios demonstrated a more consistent performance. Weekly revenue ranged from $671 to $1.05K, with a peak at the end of November. Downloads increased steadily, reaching 468 in the last week of December. Active users grew from 1K in late September to nearly 1.9K by the end of the quarter.
World of Tanks Blitz by Wargaming Group showed robust revenue growth, peaking at approximately $1.4K in mid-December. Downloads were generally stable with a noticeable rise in the final weeks, reaching 461 by the end of December. Active users also increased, starting at 3.8K in late September and peaking at 4.2K in the last week of December.
Tanks a Lot - 3v3 Battle Arena from Highcore Labs LLC had a mixed performance. Weekly downloads surged in mid-November to 333 but dropped to 78 by the end of December. Active users followed a similar trend, peaking at 1.1K in late November before declining to 557. Revenue was relatively low, with a significant spike to $152 in late November.
Tank Warfare: PvP Battle Game by Click.18 Mobile experienced modest growth. Weekly downloads increased from 73 in late September to 164 by the end of December. Active users also rose steadily, ending the quarter at 133. Revenue peaked at $63 in early November, maintaining a steady range of $21-$47 for most of the quarter.
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